Armies are now resized to maximum strength compared to the amount of manpower a nation really has. (And not use the ones from ships that has no manpower cost in builds.) Fixed a bunch of calculation errors for max-manpowers, and it should now use the correct manpower cost of a unit. AI is now less likely to convert capitalists. Fixed the crashbug with eventcommand for alliances referring to annexed countries. RGO's are no longer capped at 1 for primitive nations. Fixed a reason for when partisan message arrived when it should not. The AI will no longer cheat by increase mobpool as much as possible, and are now using the same restricts as the player. Tweaked industrial power to only take into account open factories, and how many pops are in them. Fixed the crashbug with the "ai = XXX" if XXX was not existing anymore. Tweaked probability for nations building factories to build more basic ones if needed. Improved the AI that handles upgrading of their obsolete fleets. Forced disarmament now destroys the mobilization pool of the loser, not the winner of the war. AI now learned to trade tech with other AI nations.
0 Comments
Leave a Reply. |